145 research outputs found

    Verification in Staged Tile Self-Assembly

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    We prove the unique assembly and unique shape verification problems, benchmark measures of self-assembly model power, are coNPNP\mathrm{coNP}^{\mathrm{NP}}-hard and contained in PSPACE\mathrm{PSPACE} (and in Π2sP\mathrm{\Pi}^\mathrm{P}_{2s} for staged systems with ss stages). En route, we prove that unique shape verification problem in the 2HAM is coNPNP\mathrm{coNP}^{\mathrm{NP}}-complete.Comment: An abstract version will appear in the proceedings of UCNC 201

    New Geometric Algorithms for Fully Connected Staged Self-Assembly

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    We consider staged self-assembly systems, in which square-shaped tiles can be added to bins in several stages. Within these bins, the tiles may connect to each other, depending on the glue types of their edges. Previous work by Demaine et al. showed that a relatively small number of tile types suffices to produce arbitrary shapes in this model. However, these constructions were only based on a spanning tree of the geometric shape, so they did not produce full connectivity of the underlying grid graph in the case of shapes with holes; designing fully connected assemblies with a polylogarithmic number of stages was left as a major open problem. We resolve this challenge by presenting new systems for staged assembly that produce fully connected polyominoes in O(log^2 n) stages, for various scale factors and temperature {\tau} = 2 as well as {\tau} = 1. Our constructions work even for shapes with holes and uses only a constant number of glues and tiles. Moreover, the underlying approach is more geometric in nature, implying that it promised to be more feasible for shapes with compact geometric description.Comment: 21 pages, 14 figures; full version of conference paper in DNA2

    Optimality program in segment and string graphs

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    Planar graphs are known to allow subexponential algorithms running in time 2O(n)2^{O(\sqrt n)} or 2O(nlogn)2^{O(\sqrt n \log n)} for most of the paradigmatic problems, while the brute-force time 2Θ(n)2^{\Theta(n)} is very likely to be asymptotically best on general graphs. Intrigued by an algorithm packing curves in 2O(n2/3logn)2^{O(n^{2/3}\log n)} by Fox and Pach [SODA'11], we investigate which problems have subexponential algorithms on the intersection graphs of curves (string graphs) or segments (segment intersection graphs) and which problems have no such algorithms under the ETH (Exponential Time Hypothesis). Among our results, we show that, quite surprisingly, 3-Coloring can also be solved in time 2O(n2/3logO(1)n)2^{O(n^{2/3}\log^{O(1)}n)} on string graphs while an algorithm running in time 2o(n)2^{o(n)} for 4-Coloring even on axis-parallel segments (of unbounded length) would disprove the ETH. For 4-Coloring of unit segments, we show a weaker ETH lower bound of 2o(n2/3)2^{o(n^{2/3})} which exploits the celebrated Erd\H{o}s-Szekeres theorem. The subexponential running time also carries over to Min Feedback Vertex Set but not to Min Dominating Set and Min Independent Dominating Set.Comment: 19 pages, 15 figure

    Automatically Generating and Solving Eternity II Style Puzzles

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    Optimal staged self-assembly of linear assemblies

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    We analyze the complexity of building linear assemblies, sets of linear assemblies, and O(1)-scale general shapes in the staged tile assembly model. For systems with at most b bins and t tile types, we prove that the minimum number of stages to uniquely assemble a 1 n line is (logt n + logb n t + 1). Generalizing to O(1) n lines, we prove the minimum number of stages is O( log n tb t log t b2 + log log b log t ) and ( log n tb t log t b2 ). Next, we consider assembling sets of lines and general shapes using t = O(1) tile types. We prove that the minimum number of stages needed to assemble a set of k lines of size at most O(1) n is O( k log n b2 + k p log n b + log log n) and ( k log n b2 ). In the case that b = O( p k), the minimum number of stages is (log n). The upper bound in this special case is then used to assemble \hefty shapes of at least logarithmic edge-length-to- edge-count ratio at O(1)-scale using O( p k) bins and optimal O(log n) stages

    Self-Assembly of 4-sided Fractals in the Two-handed Tile Assembly Model

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    We consider the self-assembly of fractals in one of the most well-studied models of tile based self-assembling systems known as the Two-handed Tile Assembly Model (2HAM). In particular, we focus our attention on a class of fractals called discrete self-similar fractals (a class of fractals that includes the discrete Sierpi\'nski carpet). We present a 2HAM system that finitely self-assembles the discrete Sierpi\'nski carpet with scale factor 1. Moreover, the 2HAM system that we give lends itself to being generalized and we describe how this system can be modified to obtain a 2HAM system that finitely self-assembles one of any fractal from an infinite set of fractals which we call 4-sided fractals. The 2HAM systems we give in this paper are the first examples of systems that finitely self-assemble discrete self-similar fractals at scale factor 1 in a purely growth model of self-assembly. Finally, we show that there exists a 3-sided fractal (which is not a tree fractal) that cannot be finitely self-assembled by any 2HAM system

    Picture-Hanging Puzzles

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    We show how to hang a picture by wrapping rope around n nails, making a polynomial number of twists, such that the picture falls whenever any k out of the n nails get removed, and the picture remains hanging when fewer than k nails get removed. This construction makes for some fun mathematical magic performances. More generally, we characterize the possible Boolean functions characterizing when the picture falls in terms of which nails get removed as all monotone Boolean functions. This construction requires an exponential number of twists in the worst case, but exponential complexity is almost always necessary for general functions.Comment: 18 pages, 8 figures, 11 puzzles. Journal version of FUN 2012 pape

    Belga B-trees

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    We revisit self-adjusting external memory tree data structures, which combine the optimal (and practical) worst-case I/O performances of B-trees, while adapting to the online distribution of queries. Our approach is analogous to undergoing efforts in the BST model, where Tango Trees (Demaine et al. 2007) were shown to be O(loglogN)O(\log\log N)-competitive with the runtime of the best offline binary search tree on every sequence of searches. Here we formalize the B-Tree model as a natural generalization of the BST model. We prove lower bounds for the B-Tree model, and introduce a B-Tree model data structure, the Belga B-tree, that executes any sequence of searches within a O(loglogN)O(\log \log N) factor of the best offline B-tree model algorithm, provided B=logO(1)NB=\log^{O(1)}N. We also show how to transform any static BST into a static B-tree which is faster by a Θ(logB)\Theta(\log B) factor; the transformation is randomized and we show that randomization is necessary to obtain any significant speedup

    Parameterized and Approximation Algorithms for the Load Coloring Problem

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    Let c,kc, k be two positive integers and let G=(V,E)G=(V,E) be a graph. The (c,k)(c,k)-Load Coloring Problem (denoted (c,k)(c,k)-LCP) asks whether there is a cc-coloring φ:V[c]\varphi: V \rightarrow [c] such that for every i[c]i \in [c], there are at least kk edges with both endvertices colored ii. Gutin and Jones (IPL 2014) studied this problem with c=2c=2. They showed (2,k)(2,k)-LCP to be fixed parameter tractable (FPT) with parameter kk by obtaining a kernel with at most 7k7k vertices. In this paper, we extend the study to any fixed cc by giving both a linear-vertex and a linear-edge kernel. In the particular case of c=2c=2, we obtain a kernel with less than 4k4k vertices and less than 8k8k edges. These results imply that for any fixed c2c\ge 2, (c,k)(c,k)-LCP is FPT and that the optimization version of (c,k)(c,k)-LCP (where kk is to be maximized) has an approximation algorithm with a constant ratio for any fixed c2c\ge 2

    Dissection with the Fewest Pieces is Hard, Even to Approximate

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    We prove that it is NP-hard to dissect one simple orthogonal polygon into another using a given number of pieces, as is approximating the fewest pieces to within a factor of 1+1/1080−ε .National Science Foundation (U.S.) (Grant CCF-1217423)National Science Foundation (U.S.) (Grant CCF-1065125)National Science Foundation (U.S.) (Grant CCF-1420692
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